
Entering the house…

Entering the house…
Commit–reveal
Verifiable by anyoneclientSeed:nonce as UTF-8 (the nonce written in decimal). The nonce starts at 0 for each seed and goes up by 1 every round, across all games. The first 8 hex chars of the digest ÷ 2³² give the roll. Flip wins under 0.5 for frog; dice wins when roll × 100 is under your target.strip[(stop + row) % 29] for each row.clientSeed:nonce:k) with k = 51 − i (so k runs 0 to 50), set j = floor(roll × (i + 1)) and swap cards i and j. The deal goes you, dealer, you, dealer (hole); after a split the first hand draws the next cards, and the split hand gets its second card when its turn starts. Re-derive all 52 cards and compare with the hand you were dealt. A hand still in play blocks seed rotation; a hand left open for over 10 minutes is auto-stood when you rotate, so a reveal can never expose a live deck.Half of every roll is yours. This seed is mixed into each outcome — set it to anything afterthe house has committed and the server seed can't have been picked around it. Stored only in your browser.
Used by Frog Flip, Pond Dice, Slots and Blackjack from your next round. It appears in each round's record so anyone can recompute the result.
HoldemHeroes tables are run by our table server; the chips at them are held and settled by the poker canister on the Internet Computer.
What the checker below proves:that a hand's revealed seed is the one the canister committed to before the deal, and exactly which deck that seed produces, card by card. Compare it with the cards you were dealt and the board you saw.
What isn't proven yet:the table server deals the cards, so while a hand is running it knows every card, including yours. The seed only fixes the deck; it can't show that the server didn't make use of what it saw. The canister also doesn't record which seats were dealt in or where the button was, so matching cards to players is up to you: the checker shows where each card goes for the number of players you pick.
Runs in your browser. It reads the hand's commitment and revealed seed straight from the poker canister (a free public query, no sign-in), checks SHA-256(seed) against the commitment, and rebuilds the deck with the same shuffle the table server runs.
Worm Frog, Frogris and Hopper are games of skill — there is no house randomness to commit to. Instead, each run gets a signed run token, and for every episode your inputs are recorded and replayed move-by-move on the server, which recomputes the score itself and rejects anything that doesn't reproduce — including runs faster than real time. Leaderboard and bounty placements only count for members who have bought chips (any payment method) or who bought or burned $RIBBIT for chips in the old system.